Saturday, January 27, 2007

Every Extend Extra mini-game and musings



You've seen the screenshots, read the review, and perhaps even checked out our brief interview with Every Extend Extra's designer, Tetsuya Mizuguchi, last year. Still not entirely convinced? Well, have you visited the game's official website recently? If you haven't and you're still wondering what all the fuss is about, there's a new 'Experience' element that's just been added to the site. Taking the form of a mini-game involving hovering your mouse pointer over various on-screen elements while picking up 'Quicken' icons, it offers a taster of Every Extend Extra by featuring screenshots and videos of the game's nine levels, together with bite-size Mizuguchi musings about the thinking behind its creation. If, however, you'd rather hear than read what the designer has to say, then we've even an official short video of Mizuguchi further discussing Every Extend Extra, which you can download by clicking on 'Watch It!' below. Right, surely we can do no more? All that's left is to try the actual game, which anyone will be able to do from February 9th, when it hits the shops in Europe. Trust us, you're likely to find it's money well spent.

Tetris tops Top 50 bestselling mobile games of 2006

We can't say we're surprised. Tetris has consistently topped ELSPA's monthly mobile games chart, so the fact that it was the best selling title last year isn't a shock.

ELSPA compiled its Top 50 for 2006 in association with ChartTrack, and it's good news for EA Mobile, Gameloft and Glu Mobile. After Tetris, the top five consists of Sonic The Hedgehog: Part One, Deal Or No Deal, The Sims 2 and Worms.

But overall, the list provides a fascinating glimpse of what's selling (which isn't always the same as what's actually good, of course). The full list was published today by industry mag Mobile Entertainment, and is reproduced below.

Let us know what you think. We're most surprised at the lack of any games from Digital Chocolate, particularly Tower Bloxx, while firms like Infospace and THQ Wireless don't seem to have done too well. But the list provides plenty of food for thought.

1 Tetris (EA Mobile)
2 Sonic: Part One (Glu)
3 Deal Or No Deal (Gameloft)
4 The Sims 2 (EA Mobile)
5 Worms (THQ Wireless)
6 Pac-man (Namco)
7 Monopoly (Glu)
8 Block Breaker Deluxe (Gameloft)
9 Tetris Mania (EA Mobile)
10 Who Wants To Be A Millionaire? (Glu)
11 Tiger Woods 06 (EA Mobile)
12 Championship Manager 2006 (Eidos)
13 Need For Speed: Carbon (EA Mobile)
14 FIFA 06 (EA Mobile)
15 Who Wants To Be A Millionaire? 2nd Ed (Glu)
16 Lemmings (Glu)
17 LMA Manager 2006 (Codemasters)
18 Family Fortunes (Player X)
19 Doom RPG (EA Mobile)
20 Monopoly Tycoon (Hands On)
21 FIFA 07 (EA Mobile)
22 FIFA World Cup 2006 (EA Mobile)
23 New York Nights: Success In The City (Gameloft)
24 Pub Pool (Infospace)
25 Ronnie O'Sullivan Snooker (Player One)
26 Jewel Quest (I-play)
27 Sonic The Hedgehog: Part Two (Glu)
28 Midnight Pool (Gameloft)
29 Sim City (EA Mobile)
30 WPT: Texas Hold 'em (Hands On)
31 Street Fighter II (Capcom)
32 Ms Pac-man (Namco)
33 Prince Of Persia: The Two... (Gameloft)
34 Blockbusters (Player X)
35 My Dog (I-play)
36 Sexy Pool (Indiagames)
37 Tamagotchi (Disney Mobile)
38 3D Pool (I-play)
39 3 In 1 Arcade Pub Pack (AMS)
40 Tiger Woods 2005 (I-play)
41 Torino 2006 (I-play)
42 Scrabble (EA Mobile)
43 Ice Age 2 (Glu)
44 Zuma (Glu)
45 The Weakest Link (I-play)
46 Who Wants To Be A Millionaire? Music Ed (Glu)
47 Puzzle Bobble (I-play)
48 FIFA Street 2 (EA Mobile)
49 Michael Vaughan Cricket 06/07 (Player One)
50 Call Of Duty 2 (Hands On)

PS3 "sometimes horrific, sometimes beautiful"


Heavenly Sword developer Ninja Theory is generally pleased with the PlayStation 3 but admits it can be "an interesting ride" to develop for.

"The PS3 hardware is a bit like a journey into the Marianas trench," said Mike Ball, co-founder of Ninja Theory, speaking to Eurogamer. "There's lots to explore and the deeper you get the more varied the life forms - sometimes horrific, sometimes beautiful."

He added: "Personally I really love the SPUs as they have exceeded our performance expectations and we've got a lot of them to play with."

The comments come after Wednesday night's announcement that the PS3 will launch across Europe on 23rd March at a GBP 425 price-point.

Microsoft Reduces Shipment Targets for June


Peter Moore says they're simply being conservative.

In every way, Xbox 360 had outperformed the original Xbox, but despite having a year-long lead on the competition, the machine hasn't exactly sold in gangbusters, as many were predicting. Consequently, Microsoft has quietly scaled back its shipment predictions for June. They had previously aimed for between 13 and 15 million hardware units, whereas now it's simply 12 million, says The Mercury News.

Microsoft exec. Peter Moore, however, says it's the result of the company being conservative, in light of inventory build up at retailers, and to move those consoles would require heavier marketing, which would require more money, and, for now, Moore seems content not taking that step quite yet.

PS3 UK/EU Launch CONFIRMED - 23 March 2007


Sony Computer Entertainment Europe today announced that PLAYSTATION®3 will be launched in the PAL territories including the United Kingdom on 23rd March 2007 at a price of £425.

Responding to retail and consumer demand, SCEE confirmed that initially only the 60GB model would be available, with the 20GB model to follow later in the year dependent on demand.

An expected one million PS3 units will be made available during the initial launch period to all SCEE territories.

SCEE also announced a stellar launch line-up of over 30 game titles for PS3, including eagerly awaited titles published by SCEE such as Resistance: Fall of Man™, MotorStorm™, Genji™: Days of the Blade, FORMULA ONE CHAMPIONSHIP EDITION and Ridge Racer™ 7. An exceptional range of titles in every genre will also be available at launch from the world’s leading third party publishers, including Electronic Arts, Activision, Namco Bandai, Sega, Take 2, Ubisoft, Vivendi Universal, and Sony Online Entertainment.

In addition to games on disc, an exciting range of fully-featured downloadable games
will debut on the PLAYSTATION®Network. These will include gaming icons such as Tekken®: Dark Resurrection and Gran Turismo® HD Concept; the fully-featured PS3 debut of the best-selling franchise Gran Turismo, realised with full HD (1080p) visual quality. Created by Polyphony Digital Inc and published by Sony Computer Entertainment, Gran Turismo® HD Concept has been downloaded by more than 350,000 users since it was released in December 2006 in North America and Japan.

Also available on the PLAYSTATION®Network will be brainteasers such as Go! Sudoku and Go! Puzzle, and innovative games such as Blast Factor™ and flOw™, designed exclusively for PLAYSTATION 3 and delivering on the promise to provide original content created by non-traditional developers and publishers.

Concurrent with the European launch, a new System Update to further enhance the entertainment potential of PS3 will be issued.

Announcing the launch details, Ray Maguire, SVP and MD of SCEUK said, “Following the hugely successful launches of PS3 in Japan and North America, we are absolutely delighted to be able to bring significant numbers of PS3 to the UK. To be able to launch with over 30 titles including retail versions and great downloadable gaming experiences across every genre shows that this is our strongest launch line-up in the history of PlayStation, and is what PlayStation fans in the UK have been crying out for.”

PLAYSTATION 3 LAUNCH TITLE LINE-UP

Resistance: Fall of Man™ - SCEE - Disc
MotorStorm™ - SCEE - Disc
Genji™: Days of the Blade - SCEE - Disc
FORMULA ONE CHAMPIONSHIP EDITION - SCEE - Disc
Ridge Racer™ 7 - SCEE - Disc
Tekken®: Dark Resurrection - SCEE - Network
Lemmings™ - SCEE - Network
Go! Sudoku - SCEE - Network
Go! Puzzle - SCEE - Network
Blast Factor™ - SCEE - Network
flOw™ - SCEE - Network
Super Rub’a'Dub - SCEE - Network
Call of Duty 3 - Activision UK Ltd - Disc
Marvel: Ultimate Alliance - Activision UK Ltd - Disc
Tony Hawk’s Project 8 - Activision UK Ltd - Disc
Gundam – Target in Sight - Namco Bandai Games - Disc
Full Auto™ 2: Battle Lines - Sega®Europe Ltd - Disc
Sonic the Hedgehog™ - Sega®Europe Ltd - Disc
Virtua Fighter™ 5 - Sega®Europe Ltd - Disc
Virtua Tennis™ 3 - Sega®Europe Ltd - Disc
World Snooker Championship 2007 - Sega®Europe Ltd - Disc
NBA 2K7 - Take 2 International SA - Disc
NHL 2K7 - Take 2 International SA - Disc
Blazing Angels Squadrons of WWll - Ubisoft Entertainment SA - Disc
Enchanted Arms - Ubisoft Entertainment SA - Disc
Tom Clancy’s Splinter Cell: Double Agent - Ubisoft Entertainment SA - Disc
The Elder Scrolls lV: Oblivion - Ubisoft Entertainment SA - Disc
Def Jam: Icon - Electronic Arts Ltd - Disc
Fight Night Round 3 - Electronic Arts Ltd - Disc
NBA Street 4 Homecourt 2007 - Electronic Arts Ltd - Disc
Need for Speed Carbon - Electronic Arts Ltd - Disc
The Godfather: The Don’s Edition - Electronic Arts Ltd - Disc
Tiger Woods PGA Tour 2007 - Electronic Arts Ltd - Disc
Untold Legends: Dark Kingdom - Electronic Arts Ltd - Disc
F.E.A.R. Vivendi - Universal Games Intl SA - Disc
Gripshift - Sony Online Entertainment - Network


PLAYSTATION 3 Peripherals Available at Launch

Peripheral - RRP in £ Sterling

SIXAXIS™ Wireless Controller - £34.99
Blu-ray Disc Remote Control - £17.99
HDMI Cable - £17.99
AV cable - £17.99
Component AV cable - £17.99
S Video cable - £12.99

Wednesday, January 24, 2007

Datel brings homebrew games, music and video to your DS


One reason given for the relative success of DS over PSP is that DS is a pure games machine � there's no inbuilt Memory Stick Pro slot and neat media-friendly operating system to download and organise your photos, music, and movies (and, erm, pirated games, if you're an unsavoury sort � Ed). That means DS is only bought by gamers, so the games are better, it's argued. Maybe, maybe not. But wouldn't it be nice to have the multimedia option for DS as well? Of course, you could buy Nintendo's own mp3 player. It's cheap at £20, but it only plays music. Datel's new bag of tricks does everything though. Called Games 'n' Music, it's a combination of software, a standard USB adapter, and a 128 MB Micro SD card. All you need to do is fit the Micro SD card into the adapter, plug it into your PC (it's Windows only), and drag-and-drop files across, and then on-the-move music, movies, and homebrew games can be yours when you put the Micro SD card into the DS game cart slot. Indeed, also included on the software CD are 25 of the best DS homebrew games, and a video conversion program, which makes sure any video files are converted to the right file format and screen aspect ratio. An MP3 player and video player are provided as well. And if the supplied 128 MB card isn't big enough, you can just go out and buy a bigger one. Out now, Games n Music costs £24.99 and works with both DS and DS Lite.

Play official Commodore 64 games on your mobile phone


Gamers of a certain age, you better sit down – this is genuinely exciting news. Kiloo has signed a deal with Commodore to co-publish more than 20 'classic' C64 games for mobile phones. The games will be taken mostly from the original computer's heyday (the early-to-mid 1980s), and will be released over the next two and a half years. Kiloo has also revealed details of the first three games in the series. They are thrusting space game Jupiter Lander, futuristic noughts and crosses game Triad, and brick-pushing title Jack Attack. Okay, so they're not that exciting, but you have to start somewhere. Fingers crossed that the other 17 games include the likes of Paradroid, Creatures, Wizball, Bruce Lee, Grog's Revenge, Pub Games, and Emlyn Hughes International Soccer. Although we admit that is a personal request list. Of course, which games come to mobile will depend on Kiloo and Commodore first figuring out who owns the rights to certain classic C64 games – not easy if the particular publishing companies went bust long ago – and then signing them up.

Microsoft Unveils Games, Live For Windows Vista


At a Games For Windows event in San Francisco related to next week's Windows Vista launch, Microsoft exec Rich Wickham has been discussing the company's attitude to PC gaming, DirectX 10, and Vista. He noted that 2006 was "the best year we've ever had" for Windows gaming, and suggested that the launch of Vista and the migration of Live services onto Windows should continue to expand PC gaming's horizons. Wickham's remarks began with his evident delight at World Of Warcraft: Burning Crusade's gigantic 2.4 million unit sellthrough in the first 24 hours, and quipping that he hoped Vista will sell just as or more quickly. He went on to praise the role of gaming in shaping the overall Vista platform, specifically commenting: "Gaming and DirectX have brought 3D to the [Vista] platform", and revealing that both EA/Crytek's Crysis and Funcom's Age Of Conan were running at the event using DirectX 10. Other major titles being showcased, though not yet necessarily on DirectX 10, included Hellgate London and Supreme Commander. He also discussed Microsoft's gradual roll-out of the Live service, including Achievement Points and cross-platform play, to Windows Vista over the course of this year. Being shown at the event in cross-playable PC and Xbox 360 forms were Uno (for which Wickham quipped that the casual game "may not be that casual after all," thanks to its addictive nature) and Shadowrun. In addition, single-player PC casual titles which will allow Achievement Points, including Geometry Wars, which will ship later in 2007, were also shown - there was also confirmation that Xbox Live Arcade title Crystal Quest is also coming to the PC, presumably with a Live-enabled scoreboard and Achievements. Microsoft's Wickham, who is Director for Windows Gaming Business, also talked about the new marketing campaign behind Windows titles. Retail boxes including the Games For Windows logo will be placed on games that work perfectly with both Windows XP and Windows Vista, and he also discussed backwards compatibility issues for Vista and other PC games. Wickham indicated that over 1000 games have been tested for backward compatibility, commenting: "I feel better about where we are [on backward compatibility] with Vista today than I have with any other operating system." Various questions from the small group assembled at San Francisco's Dogpatch Studios included a query about Xbox 360 vs. PC 'exclusivity' or staggered release dates for any of the big titles coming out this year for both systems. The Microsoft exec commented that, for third parties, "It's for them to decide... we've made it much easier to make simultaneously shipping games." He also commented that he believed a number of the major titles coming out for PC and Xbox 360 this year will ship at the same time on both platforms. Other inquiries revolved around why Live features are being rolled out gradually to the PC, with many of the same features as the Xbox 360 version of Live only appearing over time. Wickham noted that it's only been 14 months since work started on the Live elements for Windows, commenting that "the goal is to get it to full feature parity" in the long term, and suggesting: "We wouldn't want to wait any longer" to integrate some elements of Live onto Windows.

Sega, Kuju Announce Original PSP Puzzler Crush


Officials from Sega have announced Crush, a unique puzzle game for the PSP that marries 2D and 3D gameplay, in development by U.K. based Kuju Entertainment (Battalion Wars). Currently scheduled to ship in summer 2007, Sega notes that the game is designed to be appealing to a large, varied audience. Crush is set within a 3D world that has players using the game's unique crush mechanic to "crush" the environment and transform it into a more simplified 2D platformer. Once flattened, players can utilize the 2D space to move to new areas to solve the game's challenges and unlock various secret items that were previously unobtainable in the 3D environment. Players can then "uncrush" the 2D environment and return to the 3D world. "Crush introduces a fascinating new gameplay perspective on the PSP that encourages players to stretch their imagination in a whole new way," said Scott A. Steinberg, Sega of America's vice president of marketing. "The spatial concept of the crushing mechanic is something truly unique that encourages users to think back and forth between 3D and 2D objects and environments to engage different parts of their brain, and see beyond what is literally in front them."

Havok Announces Version 4.5 Update


Representatives from game engine tool provider Havok have announced the release of Havok 4.5, the latest update to its artist tool and run-time technology suite. With the latest update, Havok promises dramatic acceleration of cross-platform development for the PlayStation 3, Xbox 360, and Wii, allowing developers to, as Havok puts it, "scale game content to thousands of dynamically-driven game objects and characters," as well as harness the "full power" of next-gen hardware architecture. Specifically, Havok notes that using its latest 4.5 physics and animation products for the PlayStation 3 will be able to more greatly harness all its available SPUs, resulting in scenes running 5-10 times faster than Havok 4.0 for a typical PS3 game scene. Havok's 4.5 suite includes Havok Physics and Havok Animation, as well as a newly enhanced Havok Behavior, accelerating development of interactive character behaviors, and Havok FX, for 'physically-based “special effects” phenomena.' Said Evolution Studios' technical director and PS3 Motorstorm lead Scott Kirkland, “With its unparalleled environmental interaction and spectacular destruction, MotorStorm’s brutal, chaotic, off-road racing makes big demands on physics processing. Un-phased by the intense time pressures of our project, Havok rose to this next-gen challenge and provided us with an outstanding suite of professional tools, technology and support to help realize our vision. We’re now looking forward to collaborating with the Havok team on future Evolution products”. Added Havok’s David O’Meara, “The launch of Havok 4.5 represents the culmination of many thousands of man hours for the Havok development team. We’ve worked really hard to ensure that Havok technology is optimized for the next generation console platforms, and we’ve been really excited by the results. Havok 4.5’s ability to allow developers to massively scale game content will make it possible to develop even more compelling, realistic and complex worlds that harness the full power of new generation architectures.”

PlayStation 3 has worst week of sales since launch


The PlayStation 3 recorded its worst week of sales last week since its launch in Japan, according to figures published Friday.

The data, from Media Create Co., put PlayStation 3 sales at 25,531 units for the week ending Jan. 14. Overall the entire market for newly launched consoles was poor, with total sales of the PlayStation 3, Wii and Xbox 360 hitting an estimated 128,274 units. That's the lowest week in sales since Nintendo Co.'s Wii launched in Japan on Dec. 2 and made the market a three-console race. Wii sales for the week were estimated at 93,708 units, the second-worst week of sales since the 85,439 units sold during the week immediately after the Wii's launch. Sales of Microsoft's Xbox 360 totaled 9,035 units, according to the data. The year-old console got a boost in early December when the "Blue Dragon" title was launched and offered as a bundle with the machine, but weekly sales are now dropping back to levels seen before that game was launched.

Kane & Lynch heading towards PS3, PS2 and PSP?


Some big news today with Atari Australia sending out a release schedule. It's appearing under the PS3, PS2 and PSP sections Kane & Lynch: Dead Men. The game was previously only announced for the XBox 360 and PC.

The title is being developed by Io Interactive, who have series' such as Hitman and Freedom Fighters to their names. Kane & Lynch: Dead Men follows the fortunes of a flawed mercenary and a medicated psychopath forced together on a violent and chaotic path seeking redemption and revenge. The game is due out on all platforms in June 2007.

Tuesday, January 23, 2007

Levi makes iPod controlling jeans


Denim giant Levi Strauss has designed a pair of jeans able to control a wearer's Apple iPod music player.

The RedWire DLX Jeans will have an iPod remote control and docking station fitted in its pockets, and comes complete with attached headphones.

To be launched in August, the jeans will cost approximately $200 (£114).

Levi Strauss is not the first to produce iPod-compatible clothing, but it is believed to be the first to do so for trousers or jeans.

No pictures have yet been revealed of the RedWire DLX, or details of how exactly the owner will be able to wash them.

iPod industry

About 42 million iPods have been sold so far, fuelling the creation of a burgeoning global accessories industry including everything from simple covers to torches and radio transmitters.

Outdoor clothing company Burton Snowboards unveiled the first iPod-compatible waterproof jacket in 2003, and other firms have followed suit.

Levi Strauss is continuing to turn around its fortunes after falling sales and higher costs hit its results in recent years.

To cut costs, the US firm has shut its last remaining American factories and moved all production overseas.


Apple enjoys ongoing iPod demand


Apple sold more than 14 million of its iPod personal music players in the last three months of 2005, helping to almost double its quarterly profits.

Releasing its results for its fiscal first quarter, it made a net profit of $565m (£320m), up from $255m a year earlier. Revenues rose 64% to $5.75bn.

Sales of Apple's computers totalled 1.25 million during the quarter, below market expectations.

Apple also disappointed with its second quarter results projections.

Forthcoming products

"We are thrilled to report the best quarter in Apple's history," said Apple's chief executive Steve Jobs.

"We are working on more wonderful products for 2006, and I can't wait to see what our customers think of them."

The reaction of analysts to the results was however more mixed.

While many were impressed with the figures, others cautioned that Apple still wasn't seeing enough growth in sales of its computers.

Over-reliance?

"Historically, the Mac [computer] has been the primary revenue generator - even though all the news has been about the iPod [over the past few years]," said Nitin Gupta, analyst with the Yankee Group.

"At this rate of growth, the Mac is not going to be their primary revenue driver.

"If they become too dependent on iPods and digital audio players that's a risk over the long terms.

"It's going to be hard to maintain those iPod shipment numbers."

Apple also disappointed analysts with its predictions for its current second quarter.

It estimates it will achieve revenues of $4.3bn, below market expectations of $4.8bn.

As a result, Apple shares fell in after-hours trading in New York.

The computer and electronics firm has now sold about 42 million iPods since their introduction in October 2001.

Apple, whose shares more than doubled in 2005, also recently announced that its computers would soon be using Intel processors for the first time.

Need for Speed's carbon copy


For the Xbox 360's second festive season in the UK, the big-name franchises are vying for floor space under the tree - and Need for Speed: Carbon leads the pack for gear-heads. If all fans expect is an annual update with some next-generation grunt in the tank, this won't disappoint.
EA's four-wheeled cash-cow first drew breath in 1994 with the clunkily titled Road and Track Presents: The Need for Speed on the doomed 3DO console.

Beginning life as a serious attempt to recreate accurate car handling and physics, since 2003's Underground the franchise has become a white-knuckle foray into the world of import tuner culture, borrowing heavily from The Fast and the Furious movies.

After bottling the street racing zeitgeist with Need for Speed: Underground, which traded on custom autos and hip-hop fuelled night racing, the 10th entry in the series makes its next-generation debut in loud, shiny style - and even though the bling of tuner culture has lost its sheen somewhat, fans who haven't tired of tricking out their nitro-boosted rides will find plenty to enjoy with Carbon.

It's business as usual for petrol heads as you pick a crew and race an all-out turf war against your rivals' 'hoods through a mixture of driving and barking commands to team-mates.

Carbon marks a welcome return to the neon-lit night racing of Underground, and the 360 version has been buffed to a high shine.

The car models are typically rich, and while the environments hardly push the 360 to its limit, some prodigious use of motion-blur acts as a dollop of Vaseline on the lens.

After the eye-popping carnage of Burnout, however, a game without real-time car damage (apart from some scrapes and cracked glass) seems retrograde, although this is always a tricky prospect with licensed vehicles.

As usual, EA's bulging coffers are put to good use in the soundtrack, which throbs to the likes of Gary Numan, Goldfrapp and Wolfmother.

Apart from the addition of muscle cars and skidmark-inducing canyon races, where one shoddy drift can force boy racers off a cliff, the most significant addition is the 360's online play.

The excellent Pursuit Tag stands out as one player races from seven cop opponents, all vying to catch up and become race car for the longest time.

Still, high production gloss and flashy visuals merely sugar-coat a decidedly average pill.

For all its eye candy and throbbing soundtrack, this is little more than Need for Speed: Most Wanted after dark - even if there is enough gleaming autophilia on offer to give petrol-heads sweet dreams until the likes of Project Gotham 4 and Gran Turismo HD leave the starting grid.

Wii Sports levels playing field


Included with every Nintendo Wii is a copy of Wii Sports, comprising five different sporting activities - tennis, baseball, bowling, boxing and golf.

In an age of high-definition gaming with photo-realistic character models and intricately-realised buildings and models, it is a real throwback to put a Wii disk into the machine and see the cute, colourful graphics with crudely drawn figures and decidedly retro look to the interface.

The Wii is certainly no visual powerhouse and the limitations of the images are shown up even further when played on a HD television.

But for the vast majority of gamers with standard definition TVs, the Wii's limitations graphically can be overlooked if the games themselves are fun and involving.

The different sports are a mixed bag of entertainment - all are fun in their own way but some are clearly more involving than others.

Gone are the days when you would have to learn a series of complex button combinations to pull off that sliced volley, home run or chip shot; instead the Wiimote can be used as a virtual bat or boxing glove.

Gamers are advised to fasten the safety strap to their wrist and it is advice worth following - during hectic sessions the Wiimote can easily slip out of your hand.

And it is worth making sure you have plenty of room in which to play: my wife and I literally came to blows when boxing and I managed to swipe a lamp shade during one frenetic tennis match.

The sport games are more mini-games than fully-featured titles. There is a disappointingly limited range of options for each sport - just one course for golf, no variation in the bowling or baseball games and only a few rounds of action in the boxing.

The success of the games stands and falls on the ability to truly control the on-screen action with the Wiimote and in this regard the Wii is a mixed success.

There is a learning curve with all new games and control systems but I had the distinct impression that often the action on the screen was only loosely connected to how I used the controller.

For a game bundled with the console, Wii Sports does a great job of introducing people to the concept of using the new controller without ever really pushing the envelope.

Certainly it will prove to be an entertaining party game - and it has the distinction of being the first videogame I have ever managed to persuade my wife to play.

She was impressed with the simplicity of the controller but often frustrated that a swipe of the remote did not always translate into a stunning backhand or long, straight drive.

But she was playing games. And if Nintendo can persuade my wife to play games then winning over the world's non-gamers should be straightforward.

Nintendo sells 10m DS in Europe


Nintendo has said it has sold more than 10 million DS consoles since the portable went on sale in March 2005.

Four million of the consoles were sold in the last quarter and Nintendo says it is now "the undisputed leader in the handheld market".

The console has become popular with its target audience and to older gamers with titles such as Brain Training.

Sony will be hoping the European release of PS3 will give the PSP a much needed boost in 2007.

Apple shares slide on forecasts


Shares in iPod maker Apple have fallen, despite rising profits, as investors fretted about the firm's outlook.

Traders said investors were focusing on disappointing computer sales and a warning that profits for the three months to March would miss forecasts.

The drop came despite profits rising 78% in the three months to 30 December on strong iPod music player sales.

Shares in Apple closed down $5.88, or 6.19%, at $88.83 on New York's technology-focused Nasdaq index.

Analysts said the worry was that the company would struggle to drive strong demand for its products - particularly its Mac computers - following the active Christmas period.

"Our previous thesis on Mac share gains has proven to be too optimistic, and this was a core component of our bullish stance on the shares," said JP Morgan analyst Bill Shope.

He added that iPod shipments may disappoint "as we enter the seasonally weaker period of the year".

Monday, January 22, 2007

Sony sets Euro launch details

Sony has confirmed it will announce the UK PS3 price and release date early next week, while confirming yesterday's reports that the Irish PS3 price has been bumped up.

Following yesterday's reports on the Irish PS3 website, Sony Europe sent out a blanket email to try and clear things up. Again boss David Reeves confirmed that the console is still on course for a March release, despite CEO Howard Stringer saying it was happening in April.

Whatever it may be, we'll know early next week, according to the statement: "Sony is planning an announcement about the UK PS3 price and release date early next week."

Sony also explained why the price is higher in Ireland saying, "The price for PS3 in Europe is still €499 and €599 respectively. The higher price for the 60GB model in Ireland is purely down to their local rate of VAT, which is 21%."

Expect the UK price to be £425.

Snoop sparks up season two of HHGL


Rapper/actor announces kickoff of new season of Hip-Hop Gaming League; Lupe Fiasco, Warren G, Jalen Rose among those on board.
Snoop Dogg has come a long way since his days as a cocaine-dealing Crip in Long Beach, California. The Grammy-nominated artist may have platinum records, an acting career, and a successful Pee-Wee football team, but last year he broke into new territory--he got gamer cred with the launch of the Hip-Hop Gaming League, of which he is commissioner.

Now the HHGL is getting passed around for a second time. Yesterday, Snoop and media company GGL announced that round two of the league is underway. Like last season, this year's crop of participants includes a mix of rappers, athletes, and other celebrities, all organized in a tournament that culminates in Las Vegas on February 16.

This year, the following will be trying to smoke each other for the title: Krazie Bone, Fredwreck, Just Blaze, Jalen Rose of the Phoenix Suns, Eric V (last year's winner), B-Real, Paul Wall, David Banner, Murs, Cobi Jones of the Los Angeles Galaxy, Lil' Wayne, Birdman, DJ Maseo, Rick Ross, Yung Joc, Lupe Fiasco, Malice, Pusha T, DJ Revolution, Darnell Bing of the Oakland Raiders, Brandon Marshall of the Denver Broncos, Wish Bone Warren G, Big Pooh, Hi-Tek, Lil Keke, Xololanxinxo, Layzie Bone, Boondocks creator Aaron McGruder, Trevor Ariza of the Orlando Magic, and Michael Robinson of the San Francisco 49ers.

"Yo, the HHGL is slammin' this season, with some of the baddest gamers in hip-hop and pro sports," said Snoop Dogg, in a statement. "This time around, the fans are gonna get into the game, going up against superstars like my main man Eric V, B-Real, David Banner, Lupe Fiasco, Lil Wayne, Warren G, Cobi Jones, and so many other brothas I can't even give 'em all shout-outs. Just play the game, ya dig?"

Those registered with GGL will have the chance to play in a parallel fans-only league and will have to weed their way through the competition to get to the Las Vegas finals.

NCAA 07 Football for the Xbox 360 will be the main game used in competition, but Snoop has the say to add Saints Row, Madden NFL 07, and NBA 2K7 to matchups "to spice up the league."

For more information, head over to the HHGL Web site.



EA returns to Battlefield 2142


Northern Strike booster pack announced for futuristic first-person shooter; new maps, vehicles, and unlockables await players.

In a brief posting on the official Battlefield 2142 Web site, Electronic Arts has announced that it is prepping a Northern Strike booster pack for its sci-fi first-person shooter. The booster pack will include three new maps, new vehicles, and 10 new unlockables for players to earn.

As the name implies, Battlefield 2142 is set more than a century in the future, after an unexpected ice age renders most of Earth uninhabitable. The surviving population battles over the remaining land that can sustain life with high-tech mechs and other futuristic weaponry. Northern Strike will see the original game's conflict stretch into the frozen wastelands of Europe.

The company is expected to announce more details about the booster pack tomorrow, along with a trailer showing gameplay on one of the new maps. No release date has been announced, but the game will enter a closed beta test soon.


Microsoft rides the rails again with Train Simulator


Almost six years ago, Microsoft brought its Flight Simulator series down to Earth with the release of Microsoft Train Simulator. The game offered more than 600 miles of re-created railroad routes to run and a level of detail that took into account everything from the rate of coal shoveling on steam trains to the logistical problems of switching cars in a crowded rail yard.

The publisher apparently has boxcars in its blood now, as Microsoft has announced it will return to the rails with a new Train Simulator. A teaser site has surfaced with links to some of the developers' blogs. In Rick Selby's blog, the lead game designer on this installment of Train Simulator talks about his work on the first game, as well as a canceled follow-up to the original of which he says, "Unfortunately, we hit our collective thumb with the hammer on that second attempt."

The new game will be developed by Aces Studio and built on the Flight Simulator X platform. No other details were announced, but the teaser page promises that more information will be revealed later this year.

Sunday, January 21, 2007

Despite 100 Million IE 7 Installs, Microsoft's Browser Still Loses Ground

Although Microsoft recently touted the 100 millionth installation of Internet Explorer 7, Web measurement firms said that the new browser is simply being swapped out for older editions and hasn't had an impact on Firefox's continued climb.

"[As of] January 8th, we had the 100 millionth IE7 installation," said Tony Chor, an IE group program manager, in an entry on the team's blog. "Even more important than installations is usage. According to WebSideStory (the company we use to measure browser usage), as of this week, over 25% of all visitors to sites in the U.S. were using IE7, making IE7 the second most used browser after IE6.

"We expect these numbers to continue to rise as we complete our final localized versions, scale up AU [Automatic Updates] distribution, and with the consumer availability of Windows Vista on January 30, 2007," Chor added.

While Microsoft had the WebSideStory numbers correct, it didn't tell the whole story, says Geoff Johnston, an analyst with the Web metrics company. "[The growth of IE 7] seems to be exclusively at the expense of IE 6," says Johnston. "It's not eating into the Firefox share at all."

Firefox's share of the U.S. browser market, says Johnston, is at 14%, and has continued to grow each of the last three months. "I thought that IE 7 might flatten Firefox's growth, but it's not taken a hit from IE 7. All the movement there has been internal, from IE 6 users upgrading," he says.

Another Web metrics vendor, Net Applications, confirmed the switch to IE 7 in its most recent data, and also noted the continued slide of IE overall.

According to Net Applications, Internet Explorer accounted for 79.6% of all browsers used in December 2006, a drop from the 80.6% during the previous month. Firefox's use, meanwhile, measured 14% in December, up from 13.5% in November. Also gaining ground in the last month of 2006 was Apple's Safari, which climbed to 4.2% from 4%, and Opera, which saw its share increase from 0.7% to 0.9%.

Net Applications' data put IE 7's market share during December at 18.3%, up dramatically from November's 8.8%. But IE 6 lost more than IE 7 gained, dropping from 70.9% in November to 60.7% the next month.

The gain in IE 7 is largely due to Microsoft pushing the new browser to end users via Windows' Automatic Updates setting, which is usually reserved for downloading and installing security fixes on PCs. Microsoft began issuing IE 7 to Windows XP users through Automatic Updates in early November as part of a controversial scheme to get the new browser in as many hands as possible as quickly as possible.

In July, however, Microsoft posted a toolkit that lets users and enterprises indefinitely postpone IE 7's installation. The toolkit can be downloaded from the Microsoft Web site.

The impact of the automatic upgrade was easy to see when compared with the much slower uptake of Firefox 2.0, the browser Mozilla introduced in October 2006. In the same month that IE 7 more than doubled (from 8.8% to 18.3%), Firefox 2.0's share only climbed from 3.6% to 5.2%, notes Net Applications. Firefox 1.5 still accounts for the majority of Firefox users. Mozilla has considered, and postponed, an automatic update from Firefox 1.5 to 2.0; the auto upgrade is now scheduled for sometime this month.

Johnston wasn't confident that Microsoft would ever be able to make inroads on Firefox's growing share. "Once someone gets used to Firefox, especially its extensions, and unless they think IE 7 or IE 8 or whatever comes in the future is so much better, they're going to stay with Firefox," says Johnston.

Fujitsu And Navini Unveil WiMax Advancements

One of the odd things about WiMax is that it's still rarely available for customer use, while developers continue to roar ahead manufacturing new components and developing advanced research for the nascent wide-area wireless technology.

To wit: On Wednesday Fujitsu said it will ship WiMax baseband system-on-chip (SoC) board packages this quarter, while Navini Networks began demonstrating its advanced smart beamforming technology at the Wireless Communications Association show in San Jose.

Fujitsu Microelectronics America said its partnership with Germany's Hopling Technologies has produced an advanced wireless mesh architecture, named Linux WiMax Board Packages. The firms have been working on the product for several months.

"Fujitsu is the first company to address the growing need for embedding WiMax baseband SoC into our customers' time-to-market for our customers' products," said Manfred Mettendorff, a Fujitsu Microelectronics senior marketing manager, in a statement. "We believe this will spur development worldwide."

Navini said it is demonstrating its smart beamforming signaling technology on its Ripwave MX mobile WiMax platform. Noting that it has more than 70 commercial deployments globally -- but few in the United States -- Navini said its smart beaming technology represents the next level of advancement for WiMax.

The firm said its Smart WiMax combines Smart MIMO and smart beamforming. MIMO (multiple-input, multiple-output) often involves the use of several antennas in a wireless technology situation; greatly simplified, beamforming involves signal processing technologies combined with arrays of transmitting or receiving transducers.

Apple Gets 50% Margin On iPhone

Wishing Apple's upcoming iPhone was going to be a bit less expensive?

Well, there's definitely plenty of room for some downward movement, according to an analyst firm.

Each Apple iPhone sold will generate nearly a 50% gross margin for Apple and its carrier partner Cingular Wireless, giving the companies a hefty profit, as well as plenty of room for future price cuts, according to a preliminary functional bill of materials (BoM) estimate created by iSuppli.

"iSuppli estimates the 4Gbyte version of the Apple iPhone will carry a $229.85 hardware BoM and manufacturing cost and a $245.83 total expense, yielding a 50.7% margin on each unit sold at the $499 retail price," said Andrew Rassweiler, a senior analyst for iSuppli, in a written statement. "Meanwhile, the 8GByte Apple iPhone will sport a $264.85 hardware cost and a $280.83 total expense, amounting to a 53.1% margin at the $599 retail price."

This kind of margin isn't anything unusual for Apple, contends iSuppli.

The company has brought in margins of 45% or more on products like the iMac and the iPod Nano, the analyst company reports, adding that with wild competition in the cell phone/music device market, Apple may need to trim that market to stay in the game.

"With a 50% gross margin, Apple is setting itself up for aggressive price declines going forward," said Jagdish Rebello, PhD, director and principal analyst with iSuppli.

The company, a newcomer to the cell phone arena, faces a bevy of competitors in music phones, with competitors expected to introduce 835 models this year alone. ISuppli estimates that 14 music-enabled mobile phones with features that compete closely with the iPhone already are shipping from companies such as Nokia, Motorola, Samsung Electronics, and LG.

In terms of features and form factors, the closest competitor to the Apple iPhone is LG's KE850, which will ship later this year, said Tina Teng, an iSuppli analyst, in a written statement. Other phones with similar characteristics include Nokia's N800, Teng added, although this product is aimed more at niche markets than the iPhone.

Copper Treo 680, we hardly -- no, we never knew ye


We hope all you orangey-coppery Treo fans got your phones, because it's come to our attention that the 680 in Copper (i.e. the creamy-pukey-orange Treo) is "no longer available" according to Palm's site. Bummer dude. Maybe the Moto tactic of releasing your phones in as many colors as possible just isn't working anymore , perhaps you should try renovating your handsets, Palm? We know you've got it in you. Somewhere.

Samsung breaking own record with Ultra Edition 5.9


In the cellphone game, just how thin is too thin? If you're Samsung, the answer apparently lies somewhere south of the 5.9 millimeters put up by its latest fashion accessory, the appropriately named "Ultra Edition 5.9." For the record, that's a solid millimeter less than the previous world's thinnest, Samsung's own X820 -- the phone allegedly shown snapping helplessly in two on video under fairly minimal pressure. Of course, the authenticity of said video has been repeatedly called into question, but either way, we're hoping this new one has been fabbed with some pretty crazy space-age resins and polymers that'll keep it from multiplying in our pockets. Specs include a tri-band GSM, a 3.2 megapixel cam, Bluetooth, and 80MB of onboard storage. Look for the record-smashing Ultra Edition 5.9 to start gracing European pockets bulge-free some time in March.

'Blazing Angels' for PS3 fails to soar


Climb into the cockpit of more than 50 authentic World War II aircraft, including the famous P-51 Mustang and British Spitfire, in Ubisoft's "Blazing Angels: Squadrons of WWII" for the Sony PlayStation 3.

This intense historical action game -- which fuses arcade-like dogfighting with near photorealistic graphics -- fares better than the Microsoft Xbox 360 and other versions available last spring, but it still doesn't soar as high as it should.

Developed by Ubisoft's Romanian studio, "Blazing Angels," named after the fictitious squadron you command, lets you assume the role of an ace pilot who must take on the Germans and Japanese in missions that range from Berlin and London to the North African desert to the Battle of Midway and Pearl Harbor.

This PS3 version also includes two exclusive missions -- North Sea and New Georgia Island in the Pacific -- along with 11 new aircraft, such as the Boulton Paul Defiant and De Havilland Mosquito.

Mission objectives vary, but most involve listening to a briefing, assigning orders to your squad mates, locking onto targets in the unfriendly skies, and of course, blasting the enemy into oblivion. Other missions involve taking photographs of activity on the ground or bombing runs.

Supporting up to 16 players, multiplayer modes include: Onslaught (you must shoot down as many planes as possible in a predetermined time limit); Kamikaze (destroy wave after wave of kamikaze fighters before they hit your base); and Historical Battles, where you can play some of the solo campaign missions cooperatively with a friend online or beside you on the same TV (via split-screen).

PS3 owners also will find a bonus squadron-based multiplayer game, dubbed Base Assault, not found in other versions of "Blazing Angels."

The wireless PS3 controller is used to fly the various planes -- using traditional buttons as well as the built-in motion-sensing technology -- but simulator snobs may prefer a flight stick instead. It would be remiss not to mention that the rumble feature, which isn't in the latest PlayStation controller, is sorely missed in this type of game.

While the graphics are gorgeous, one problem is poor frame rates that cause the action to slow down whenever there are a lot of planes or tanks onscreen at the same time.

This not only takes away from the suspension of disbelief, but those who shelled out up to $600 for a PS3 and its allegedly powerful new Cell processor will probably be disappointed in the occasionally choppy performance in this game.

Another problem with Blazing Angels is the somewhat repetitive and easy single-player missions. Despite the fact that you can play through more than 20 chapters in the main campaign -- and unlock three additional solo game modes -- the lack of variety in the objectives and simplified artificial intelligence mean you're likely to get bored after a couple of sittings.

It's too bad Blazing Angels suffers from these shortcomings, as its stellar graphics and many solo and multiplayer game modes barely lift this game up from hovering around mediocrity.

That said, war buffs or flight enthusiasts may want to get their wings by renting this PS3 game for the weekend.

Yahoo to offer financial advice

Internet powerhouse Yahoo Inc. will begin dispensing advice about personal finances in its latest bid to boost its own finances.

The new money management package, which made its debut Thursday night, is being offered as an extension of Yahoo's decade-old finance section -- one of the Web's top-ranked destinations for business and investment information.

Yahoo is battling to maintain its status as the most visited Web site in the United States, although many analysts give the company little hope of holding on to those bragging rights now that Internet search leader Google Inc. owns the heavily trafficked video sharing site, YouTube.

Finance is one of the areas where Yahoo holds a huge advantage over Google, which branched into the field just 10 months ago. With 9.6 million U.S. visitors in December, Yahoo's finance section ranked second behind Microsoft Corp.'s MSN Money, according to comScore Media Metrix. Google's finance section did not draw enough traffic to show up on Media Metrix's listings.

Yahoo decided to widen its focus to include more simple money matters because many people are more interested in balancing their checkbooks than juggling their stock portfolios, said Scott Moore, who runs the company's news and information division.

By reaching out to a broader audience, Yahoo hopes to lure more advertisers and accelerate recently lackluster revenue growth that has lagged far behind the pace of Google. That gap is expected to be accentuated again during the next two weeks as Yahoo and Google report their fourth-quarter earnings.

The personal finance section will include tips and tools for household budgeting, tax planning, careers, real estate and debt management. Most of the content will be provided by other sources, including The Wall Street Journal, The Motley Fool, Consumer Reports and CNNMoney.com.

Yahoo's decelerating growth has disillusioned investors, contributing to a 28 percent decline in the company's stock price since 2005.

A slowdown in financial services advertising late last year exacerbated Yahoo's misery, but Moore said the company already was already developing a personal finance section before that problem came up.

The personal finance initiative represents the third new information channel launched in the past eight months, following sections revolving around technology and food -- two other advertising magnets.

"All of these (sections) are designed to provide advertisers with more opportunities to reach our audience," Moore said.

Microsoft to make Vista available online


Microsoft Corp. will make its new Windows Vista operating system available for sale and download online, marking a new step for the software company, which has previously sold Windows only on packaged discs or pre-loaded on computers.

A relatively low number of computer users are likely to get Vista by downloading it from the Internet. But the mere availability indicates that Microsoft is fiddling with distribution methods for the extremely profitable franchise at the core of its business.

The download program, announced late Wednesday by the Redmond, Washington-based software maker, will also include the Office 2007 line of software when both are released for consumers January 30.

At least initially, the huge downloads will be available in North America only.

Far more commonly, consumers will get Vista already installed on new PCs bought after January 30.

The download process is targeted at people who are running the prior operating system, Windows XP, and want to get Vista without having to buy a new PC. However, Vista imposes hardware requirements that not all Windows XP machines can meet.

For those who do buy Vista the normal way, Microsoft is launching a new program that makes it easier to upgrade from one edition of the operating system to another.

Here's how that will work. For consumers, Vista will come in four flavors, Home Basic, which retails for $199, Home Premium ($239) Business ($299) and Ultimate ($399). Though consumers will pick one version when they buy a computer, higher versions will be embedded on the machine's hard drive or packaged on discs that come with it.

Anyone who wants to move up the chain -- from Home Basic to Home Premium for another $79, Home Basic to Ultimate ($199), Home Premium to Ultimate ($159), or Business to Ultimate ($139) -- will be able to click a new "Windows Anytime Upgrade" function, pay for the upgrade online and then receive a coded license "key" that will unlock the more expensive edition.

Microsoft also plans a promotion that will let buyers of Vista Ultimate get $50 copies of Home Premium for two other PCs.

Bill Mannion, director of consumer marketing for Windows, called these three steps part of an overall effort "to give more flexibility to end users."

Matt Rosoff, an analyst with Directions on Microsoft, said the company likely was hoping to increase the incentives for consumers to buy costlier versions of Vista.

Indeed, much of the marketing surrounding Vista will highlight features available only in higher-end versions, such as the new three-dimensional user interface and encryption functions.